Wednesday, 27 December 2017

NETWORK ARCHITECTURE

WHAT IS NETWORK ARCHITECTURE ?

The configuration of computers, devices and media on a network.

CATEGORIES OF NETWORK ARCHITECTURE

  1. Peer-to-Peer network
  2. Client/server network

PEER-TO-PEER NETWORK



All computers on the network share any peripheral devices attached to any
 computer.
Peer-to-peer networks are ideal for very small businesses and home users.
Some operating systems, such as Windows, include a peer to-peer networking utility that
 allows users to set up a peer-to-peer network.
Peers are both suppliers and consumers of resources.
Each node is a computer on the network which acts and communicates with other
 peers to make a portion of their resources, such as processing power, disk storage or
 network bandwidth.
Directly available to other network participants, without the need for central 
 coordination by servers or stable hosts.


CLIENT/SERVER NETWORK



One or more computers act as a server, and the other computers on the network request      services from the server.
Server, sometimes called a host computer, controls access to the hardware, software,
 and other resources on the network and provides a centralized storage area for programs,    data and information.
The clients are other computers and mobile devices on the network that rely on the server  for its resources.
For example, a server might store a database of customers. Clients on the network  (company employees) access the customer database on the server.
Client/server architecture works when the client computer sends a resource or process  request to the server over the network connection, which is then processed and delivered  to the client.
A server can manage several clients simultaneously, whereas one client can be connected  to several servers at a time, each providing a different set of services.
The Internet is also based on client/server architecture where the Web server serves many  simultaneous users with Web page and or website data.


DIFFERENCES BETWEEN PEER-TO PEER AND CLIENT/SERVER NETWORK



















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